![]() The game was developed by Dimps, with assistance from Sonic Team. Sonic Rush Adventure deviates from prior games with its elements of sea travel, featuring boating minigames that take advantage of the DS's touchscreen. Gameplay is similar to prior installments in the Sonic the Hedgehog franchise, with players controlling Sonic or Blaze through a series of side-scrolling levels while collecting rings and defeating enemies. It follows Sonic the Hedgehog and Tails, who are teleported to an alternate dimension and seek the help of Blaze the Cat, while battling a band of robot pirates. While not outright broken like Sonic the Hedgehog (2006) or Sonic Boom, Sonic Frontiers is a heavily misguided game that muffles good ideas with questionable narrative, technical, and gameplay design decisions.Sonic Rush Adventure is a 2007 adventure platform game for the Nintendo DS and the sequel to 2005's Sonic Rush. Sonic Team continues to demonstrate that it’s not quite sure what to do with the blue blur, taking a wild swing with a game that tries to rival open-world games rather than double down on the strengths of newer titles like Sonic Generations and Sonic Mania, or older successes like the Sonic Adventure series. I’ve reviewed some terrible games this year, but none have left me as confused as Sonic Frontiers. Its jerky gameplay makes for a lackluster Sonic entry, design problems lead to a mediocre open-world game, and weak visuals don’t even position it as a great current-gen showpiece. I had a thoroughly baffled look on my face throughout the entirety of Sonic Frontiers‘ 20-hour runtime, and you probably will too. It’s not unplayable it’s just unpleasant to play. Sonic Frontiers‘ long list of problems begins with its narrative.
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